
I’m human, and I need to rely on my squad for support. I’m not the super soldier that most first-person shooters have made their main characters out to be. Static health bars bring a whole new level of awareness to my own positioning and that of enemies. These packs can be found on the battlefield, or tossed to you by the medic in your squad.Ĭover is imperative, and avoiding those little shots that chip away my health is now more crucial than ever. In a twist that took some time to get used to, Call of Duty: WWII moves away from automatically regenerating health (in the campaign only), instead requiring players to use medpacks for healing. Storming the beach at Normandy shouldn’t be this casual, easy thing to do, and they game effectively communicates that difficulty throughout the campaign. I’d be embarrassed to say how many times I died on my first attempts to push that beach except that I was okay with it. It’s clear that the team at Sledgehammer didn’t want to make this feel like an arcade shooter.

The beach is a bloody mess of wounded and dead. I lurch over the side of the boat in an attempt to avoid further shelling and find myself in a sea of red. The ramp drops, and most everyone around me dies.

Riding in the boat is claustrophobic, surrounded by other soldiers, everyone’s nerves on edge. WWII places a microscope on an individual squad that highlights some of the ferocity of this great siege.

On June 6, 1944, a coalition of armies stormed the beaches of Normandy in what was to be a bloody and horrific battle, but set the stage for the rest of the war.
